Computer (machine) graphics

Computer (machine) graphics is a field of activity that studies the creation, storage and processing of images using computers. Interactive computer graphics is understood as a section of computer graphics that studies the issues of dynamic control by the user of the image content, its shape, size and color on the screen using interactive interaction devices. In addition to interactive computer graphics, there are sections that study methods of working with an image on a plane, the so-called 2D graphics, and three-dimensional (3D) graphics.


1. Computer geometry and algorithms of machine graphics 2003 Nikulin

2. Computer graphics polygon. models 2001 Shikin, Boreskov

3. Computer graphics. Dynamics, realistic images 1996 Shikin, Boreskov

4. Mathematical foundations of machine graphics 2001 Rogers D., Adams J.

5. Methods and algorithms of computer graphics 2003 Polyakov, Brusentsov

6. The beginnings of computer graphics 1993 Shikin, Boreskov, Zaitsev

7. Computer graphics programming, Modern OpenGL 2019 Boreskov

8. Ammeral L. - Interactive three-dimensional machine graphics - 1992

9. Ammeral L. - Machine graphics on personal computers - 1992

10. Ammeral L. - Principles of programming in machine graphics - 1992

11. Ammeral L. - Programming graphics on Turbo Si - 1992

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